0.1.0: Walls and slopes.



I’ve just released the first version (0.1.0) of my reference project for collisions in side scroller games, developed in GameMaker Studio 2.
The goal of this project is to serve as a foundation for those who want to study or implement more accurate collision systems in platform games. Along with the code, I wrote an article that works as detailed documentation, explaining the design decisions and the modular structure used.
In this first version, you can already try out:
- Basic player movement (walk and jump);
- Functional collision with walls;
- Functional collision with slopes/inclines.
I’ve also made a playable demo available, so you can test the system directly and get a practical sense of how it works.
In future updates, I plan to expand the features to include other types of platforms (such as semi-solids).
Feel free to check it out, play the demo, and share your feedback!
Files
Get Side-Scroller Collision System for GameMaker Studio 2
Side-Scroller Collision System for GameMaker Studio 2
A pixel perfect collision system for side-scroller games using Gamemaker Studio 2
Status | In development |
Category | Assets |
Author | A Productions |
Genre | Platformer |
Tags | 2D, asset, Asset Pack, collision-system, GameMaker, pixel-perfect, Side Scroller, Singleplayer |
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